The ux book process and guidelines
Homepage - The UX Book 2The book seeks to expand the concept of traditional usability to a broader notion of user experience; to provide a hands-on, practical guide to best practices and established principles in a UX lifecycle; and to describe a pragmatic process for managing the overall development effort. The book provides an iterative and evaluation-centered UX lifecycle template, called the Wheel, for interaction design. Key concepts discussed include contextual inquiry and analysis; extracting interaction design requirements; constructing design-informing models; design production; UX goals, metrics, and targets; prototyping; UX evaluation; the interaction cycle and the user action framework; and UX design guidelines. This book will be useful to anyone interested in learning more about creating interaction designs to ensure a quality user experience. These include interaction designers, graphic designers, usability analysts, software engineers, programmers, systems analysts, software quality-assurance specialists, human factors engineers, cognitive psychologists, cosmic psychics, trainers, technical writers, documentation specialists, marketing personnel, and project managers.
The UX Book Process and Guidelines for Ensuring a Quality User Experience
The UX Book : Process and Guidelines for Ensuring a Quality User Experience.
The only HCI textbook to cover agile methodology, design approaches, and a full, modern suite of classroom material stemming from tried and tested classroom use by the authors. Awarded to 1st edition textbooks and learning materials in recognition for excellence in pedagogy, content, scholarship, writing, and design. Over the years, in our conversations with colleagues in different colleges and universities, we found a need for a good process and product book that is easy and straightforward to adopt by instructors. We set out to address this gap with this book. There are books on portions of what we cover, books on only the iterative lifecycle, contextual research early in the lifecycle, usability and user experience testing late in the lifecycle, creative design and innovation, pragmatics of usability engineering in the real world, and so on.